10/11/2021 0 Comments 5E Dnd Dmg Crafting Rules
The finer details of this system are still being revised, and those changes will slowly be introduced into this document. When compared to the optional rules in the DMG, this ruleset makes lower rarity items slightly more expensive, higher rarity items slightly less expensive, and all items will creatable in a reasonable amount of time.IMPORTANT NOTICE: Although this crafting system leverages many existing mechanics published under the 5e SRD and OGL, the final product is completely home-brewed. Introduction The following is a set of optional rules for creating magic items in a Dungeons & Dragons 5E campaign. 5E Dungeons & Dragons Magic Item Crafting Rules.The discretionary principle for disarming (DMG p271) is as follows. Than other spellcasters, when using the rules from the DMG for crafting.Disarm 5e d&d The optional DMG rule for disarming shield. If nothing else I hope this document and its siblings can be used as a source of guidance and inspiration for whatever crafting system you decide to go with.Artificer made its official 5E D&D debut in Eberron: Rising from the Last War. Furthermore, the rules and concepts discussed are intended to work in-tandem with the expanded artisan's tools rules found in Xanathar's Guide to Everything.Expanded on rules for multiple artists crafting the same item.The typical player’s desire to craft items from the Player’s Handbook often results in them overlooking more creative crafting options. Added a base crafting cost for each key which can be found in the “Artisan’s Tools Properties” table. Modified the Crafting Progress Roll to use the Base GP value from the “Artisan’s Tools Properties” table instead of a flat 5 GP for all tools. Then I looked up the rules governing siege weapons (DMG pg 255). We came across an old ballista I wanted to mount it to our wagon as an awesome mobile firebase. Created the “Artisan’s Tools Properties” table.Dnd 5e Ballista Rules Dnd 5e Ballista Cost Ballista Dnd 5e From D&D Wiki.
Crafting Materials - Materials to craft with. A Lead Artisan - An artisan with the appropriate tool who can lead the crafting process. The goal of the system is to increase the rate that items are crafted while introducing an element of variability(aka dice rolling). I am going to leave the finer details of direct sales process in the hands of the DM, however I would like to present some guidelines that should help simplify the process as a whole.This system is meant to be used in conjunction with the the Questionable Arcana Crafting System, however the concepts discussed can be applied to any crafting system you decide to use in your campaign.Questionable Arcana Item Crafting Rules At A GlanceOverview: The Questionable Arcana Crafting System is a homebrew set of rules that builds on the RAW crafting system. Alternatively the creative genius may decide that hustling a sale is not their forte and opt to have a merchant handling the sales process.Both options are legitimate real world examples of art trade in action, and I recommend allowing your players to exercise both options. Most people simply observe the art and move on, but sometimes a prospective buyer will appear and after some careful negotiation with the artist a sale is made. LEAD - You can serve as the lead artisan when creating this item. Labor - Time and energy measured in 8 hour increments and proficiency dice rolls! Instructions - Memorized instructions for mundane items or a written blueprint for magical items. Means of Production - Any special equipment or location requirements such as a forge for blacksmiths. ![]() Gemstone costs are not lost if crafting fails.Granted one inspiration die for crafting artwork per day and can apply “finishing touches” to any project they work on.Granted one inspiration die for crafting artwork per day. The rolls and other aspects of the crafting and selling process are modified by values included in the following table: Artisan’s Tools Properties Artisan’s ToolsAle: Able to find a buyer in 1/3rd the time.Wine/Liquor: +20 to roll modifier on the “Selling a Magic Item” table.Granted one inspiration die for crafting artwork per day.Selling products takes half as many days(rounded down) to find a buyer.Cannot get lost in areas you have mapped except by magical means.Finding a buyer only takes 1 day, but unsold products are thrown out.+10 to the roll modifier on the “Selling a Magic Item” table when selling your glasswork.1 GP + material cost of gemstones (minimum 10 GP)5 GP + material value of gemstones (minimum 10 GP)Granted one inspiration die for crafting artwork per day. Instead of using GP as a progress bar like we would if we were crafting a spear or a plate mail, we will use a combination of crafting rolls and ability checks to progressively increase(or decrease) the GP value estimate of a work of art.We handle this process by requiring the artist to make two rolls, an artisan tool ability check followed by value modifying roll. Finding this value for a work of art can prove to be very difficult in the inexact science of artwork appraisal.To solve this issue we need to change the way the item’s value is assessed. Ideally we would use the gold based crafting system to keep things consistent, but the problem is we need to have a set item value for the system to work. Crafting ArtworkThe first step of making a sale it the actual creation of an item. For example the value of any gemstones installed using a jeweler’s kit is not used to calculate the ability check DC.Once the artist has decided to make the ability check, the must immediately remove the kit’s base crafting cost from the “Artisan’s Tools Properties” table worth of crafting materials from their inventory. A team of artisans turning a mountainside into a statue of a king may be led by one artist making Intelligence(Mason’s Tools) checks, and several hirelings making Strength(Mason’s Tools) checksOnce the type of check is determined, the ability check DC is determined based on the estimated value of the item. The formula I recommend for determining the ability check DC is as follows:Ability Check DC* = ** / 10Values are rounded down and the Max DC is 20**Does not include the value of materials used to create the artwork. An artist creating a large abstract statue from solid oak may need to make a Strength(Woodcarver’s Tools) check. An artist meticulously carving a small griffon figurine out of soft wood would need to make Dexterity(Woodcarver’s Tools) check. Below are a few examples of these ability checks: For more in-depth information on those rules please reference the individual documents linked in the table above.The type of ability check required is determined by the DM but should reflect the activity taking place. If they succeed they are then able add 5+(1d6*5) to the figurine’s value estimate. If the user fails the check by 5 or more they must once again roll their crafting dice, but deduct the result from the items value estimate.As an example a level 5 character with woodcarver’s tools proficiency working on a figurine of a minotaur with an estimated value of 125 GP would need to roll a DC 12 Dexterity(woodcarver’s tools) check. The formula can be found below:Crafting Progress Check = + ( * 5)Should the user fail the ability check no progress is made. The Crafting Progress CheckIf the artist passes the ability check they are then able to use a modified version of the Questionable Arcana gold based crafting system to increase the items GP value estimate. Track however many days worth of resources the character has as an inventory item. If the character is away from a market(for example if they are on a long boat ride) then they are allowed to pay the gold up front to stockpile resources.
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